214415

214415
Build - 214415

Released - August 22nd, 2019

Patch Notes for: PC, Xbox One and PS4

Update Size - N/A

WEAPONS

 * Increased Scar of the Jungle God bleed speed (same damage but faster).

ITEMS

 * Vengeance Idol buffed to 50% DMG below 25% health.
 * Gaelnic Charm buffed from 50% to 300% mod generation on DMG taken.

MODS

 * Reduced Breath of the Desert Charges (3 to 2).
 * Increased Breath of the Desert buildup requirement (500 to 750).
 * Gravity Core DMG reduced (750 to 500).
 * Gravity Core AOE DMG significantly reduced against friendlies.
 * Gravity Core pull significantly reduced against friendlies.
 * Gravity Core projectile time significantly increased.
 * Gravity Core buildup requirement reduced (2000 to 1500).
 * Tentacle Shot no longer hits friendlies.
 * Increased Hunter's Mark buildup (750 to 1000).
 * Certain mods should now properly target more enemies.

ARMORS

 * Removed the duration for Slayer Armor buff post reload.
 * Set bonuses properly update on client without needing to reequip.

TRAITS

 * Reduced Catalyst buff (20% to 15%).

ENEMIES

 * Adjusted all Vyr Annointed weakspots (head) to be the correct size.
 * Ixillis fix for secondary particle not showing up for non-host (client).
 * Adjusted method for gaining additional ammo during Ixillis.
 * Non-hitscan weapons (projectiles) can now deal weakspot DMG to Ixillis.
 * Shade/Shatter will should no longer get pushed out of their dome.
 * Projectiles used against Shade/Shatter dome will now DMG the dome.
 * Shade no longer sticks in dome anim when Shatter is killed on startup.
 * Fix for The Harrow alternate kill method.
 * Nightmare no longer takes the same teammate every time.
 * Nightmare Portals will no longer wait to appear.
 * Certain Mods now properly attack Claviger's chest.

QUALITY OF LIFE

 * Ace decided to sell higher quantities of Irons (less min/max variance).
 * Many keybinding fixes.

BUG FIXES

 * Fix for inconsistent reviving where it would often cancel (YESSSS!)
 * Spectators should now see proper death/grapple/interaction animations.
 * Fix for dying after obtaining Mysterious Coin / Tarnished Ring.
 * Fix for saves without progression keys (Howling Key, Guardian Heart, etc).
 * Fuse box fixes!
 * Added persistence component to bell handler.
 * Bosses dying to DOT should no longer break the game.
 * Fixes for enemies grappling Rattle Weed.
 * Many additional trophy/achievement fixes.
 * Hair color should no longer change color when equipping Hunter Shroud.
 * Force Burst should no longer cause banished enemies to suspend in air.
 * Ent scream longer instakills players using Mantle of Thorns (...lol).
 * Added minion tag to Monolith spawns.
 * Collision adjusted on Monlith tile to prevent players from falling through.
 * Added save bool for Lost Gantry to prevent lock-out if player exits on death.
 * Fix for certain elemental MOD damage types being considered Melee DMG.
 * Totems in Shroud dungeon should now always properly summon Shroud.
 * General art/collision fixes in many zones.

TECH

 * Set max players on unreal to 3.
 * Matchmaking optimizations.

ANIMAL CARE

 * Told the Wasteland Goodboy that he's a goodboy.