Weapon Mods

Weapon Mods are special active abilities and modifications that are slotted into a player's firearms. These provide both offensive and defensive effects to a player or to their allies. Players will need to replenish the gauge by shooting enemies with their firearm in order to use the mod again.

Similar to how weapons work, players can change these on the fly by opening up the character menu and choosing which Mod they would prefer. Mods range from abilities that grant a player and their allies protective shields, wallhacks to see enemies, a healing pool that regenerates a team's health, and much more.

Mods can be obtained from:
 * Boss drops
 * Merchants
 * Crafted

Some mods are attached from crafting or obtaining boss weapons and cannot be removed from whichever boss weapon it is attached to - players will see a "NOT REMOVABLE" sign indicated below the description of the mod if it cannot be removed.

Swamps of Corsus Weapon Mods
These Weapon Mods were added as part of the Swamps of Corsus DLC. Some will require you to purchase the DLC in order to obtain them, while others have been added to the base game and do not require you to purchase the DLC.

Subject 2923 Weapon Mods
These Weapon Mods were added as part of the Subject 2923 DLC. Some will require you to purchase the DLC in order to obtain them, while others have been added to the base game and do not require you to purchase the DLC.

Boss Weapon Mods
For weapons obtained from boss drops, see Melee Weapons.

Swamps of Corsus Weapon Mods
These Weapon Mods were added as part of the Swamps of Corsus DLC. Some will require you to purchase the DLC in order to obtain them, while others have been added to the base game and do not require you to purchase the DLC.

Subject 2923 Weapon Mods
These Weapon Mods were added as part of the Subject 2923 DLC. Some will require you to purchase the DLC in order to obtain them, while others have been added to the base game.