Survival Mode

Survival Mode is an optional Game Mode included with the Swamps of Corsus DLC, you cannot play Survival Mode without it. Whenever you start a Survival Mode run, you are spawned in a unique area of the Labyrinth. In this area, there is a Corrupted World Stone and five Pillars which act as stores for the players. Each player starts with nothing but a Repeater Pistol and 1,000 Scrap. On the top left of your screen, there are a few bars to keep an eye on. The vertical bar, with a skull and a number in it, is your Boss count, at will go up with each Boss you have killed, the skull's appearance will also change with the amount of Boss kills you have to a point. The first red bar with a timer indicates the enemies' level and each time the timer runs out, they level up. The second blue bar indicates the player's level, if you're in multiplayer, this number and everyone's level is the same. The third colorless bar is the amount of Scrap you have.

Pillar's Stores
There are five Pillars in the Labyrinth, each having a stock unique to the Pillar, and restock whenever the player revisits the Labyrinth.


 * Consumables: The Consumables Pillar will always stay the same, except every time you purchase an item, that item's price goes up. You can buy any Consumable in the game.
 * Upgrades: The Upgrades Pillar will always stay the same, except every time you purchase an item, that item's price goes up You can buy Dragon Heart charges, and Mysterious Tomes.
 * Weapons: The Weapons Pillar will change with each time the player revisits the Labyrinth, and will be supplied with random Armor pieces. (Prices never change at this Pillar)
 * Armor: The Armor Set Pillar will change with each time the player revisits the Labyrinth, and will be supplied with random Hand Guns, Long Guns, Melee Weapons, and Weapon Mods. (Prices never change at this Pillar)
 * Trinkets: The Trinkets Pillar will change with each time the player revisits the Labyrinth, and will be supplied with random Rings and Amulets. (Prices never change at this Pillar)

Leveling Up and Traits
Unlike in the Campaign/Adventure Modes of Remnant: From the Ashes, Survival Mode level up system does not give the player Trait points, instead it increases their maximum health, stamina, and the amount of damage they can deal. Traits are also different from the Campaign/Adventure Modes, instead of starting with, or obtaining Traits in the traditional way, players will find Mysterious Tomes scatter across the Realms of Survival Mode, and can also be purchased from the Upgrades Pillar. Unlike Tomes of Knowledge, when you pick these up, they will give you a random Trait, it will show you what Trait you are picking up beforehand too. If you were to pick up the same Trait book again, it will merely level up the same Trait. Traits in Survival Mode, are also much stronger, and give 2x the normal amount they would give in Campaign/Adventure Modes, but there are only 12 Traits instead of all 40.

Information for Bosses

 * Every 1st and 2nd Boss will be a Dungeon Boss, and 3rd Boss will be a World Boss. You will never get a repeat Boss until you have defeated all Bosses at least once.
 * Once all Bosses have been defeated once on a Realm, you will not be teleported to that Realm again until you have defeated every Boss at least once as you can not fight the same Boss again until you've defeated every other Boss once.
 * Which Boss you fight is random.
 * After defeating a Boss, you gain whatever Weapon/Weapon Mod you would normally acquire from their crafting material instantly, including alternate kills.
 * After you have collected a Boss's Weapon/Weapon Mod, every time you were to get it afterwards, it would instead give you Scrap.

Difficulties and Survival Mode

 * You can play Survival Mode in any Difficulty.
 * The timer's duration goes down with each level in Difficulty, 6:00 minutes on Normal, 5:30 minutes on Hard, 5:00 minutes on Nightmare, and 4:30 minutes on Apocalypse.
 * Enemies drop less Scrap and give less Experience the higher the Difficulty.
 * The actual Health, or Damage of enemies isn't changed with higher difficulties, the only things changed is the reduction of the timer, and resources.
 * In Nightmare and Apocalypse the timer will not pause in the Labyrinth. (Will still be paused when you first enter Survival Mode and until you leave the Labyrinth for the first time)
 * Prices at the Pillars will not change with Difficulty.

Useful Information

 * Survival Mode does not have a direct impact on your campaign/adventure Mode, it is completely separate from them, except for the rewards you can get while playing Survival Mode which are account bound and can be used on any character in Campaign/Adventure Mode. Newly created characters will be able to use the rewards obtained from Survival Mode as well as current characters.
 * Alongside your Repeater Pistol, each player also starts with, 2 Bloodwort, 3 Ammo Boxes, 1 Adrenaline, and 1 Bandage. (These can be sold for extra starting Scrap at the Consumable Pillar)
 * When you use the Corrupted World Stone, the only options you have are to leave Survival Mode, or teleport to a random location, which can either be Earth, Rhom, Yaesha, or Corsus.
 * The timer will be paused in the Labyrinth on Normal and Hard difficulties. (Will be paused on Nightmare and Apocalypse when you first enter Survival Mode and until you leave the Labyrinth for the first time)
 * Survival Mode can be played in Multiplayer with one or two other people.
 * The timer's duration will never change during Survival Mode runs with the Boss count, enemy level, or the player's level.
 * Each time you level up, your Health, Stamina, and Damage is increased.
 * You cannot upgrade Armor or Weapons in Survival Mode.

Item Changes in Survival Mode
Some changes have been made to Survival Mode items. These items will tell you they are Survival Mode version items in their description.

Price Increases
The prices of the items in the Consumable and Upgrade Pillars increase with each purchase. Prices at the Weapons, Armor, and Trinkets Pillars will not increase in price.

Account-Bound Rewards
Once you obtain any of these items, they will be usable on any character during Campaign/Adventure Modes, and will be usable on new characters too.

Glowing Fragments
World Bosses give more Glowing Fragments than Dungeon Bosses. Every World Boss you defeat gives you a 5% bonus to the number of Glowing Fragments you've collected at the end of your run. Bosses also give extra Glowing Fragments the higher your Difficulty.