World Stones

Resting at a re-awakened World Stone will instantly regain all of your lost health, restock your ammunition stores, and replenish your Dragon Hearts. But be warned - Resting also repopulates all basic enemies into the world. Bask in its radiant glory and take a reprieve from the horrors of the post-apocalypse… if only for a moment.

Another invaluable characteristic is the ability to fast-travel to other World Stones you’ve discovered during your journey. They can transport you to key locations including your home base at Ward 13, major points of interest, and even entirely new realms. Boss fight too tough? Teleport back to base to upgrade your gear! Think you missed a dungeon? Port back to the zone for further exploration! You will always rest before traveling to another World Stone, so you’ll be fit and ready for battle when you arrive.

World Shards


Aside from the large World Stones you will also discover smaller World Shards. While shards possess the checkpoint and regenerative abilities of their larger counterparts, they won’t allow you to travel between worlds. They are limited to teleporting out of a dungeon or directly to Ward 13 and back. When you come across a World Shard there will likely be a fight ahead, so be sure to rest up and prepare for battle!

Finally, when you inevitably find yourself defeated at the hands of an otherworldly monster, feel free from fear as death is merely a setback for the travelers of the World Stones. Dying in REMNANT will simply return you to the last checkpoint (World Stone or World Shard) you crossed, full of life and ammunition to get that salty runback against the jerk that stands between you and glorious loot.